The Research and Creation of Physical Art Object Through Virtual Reality
- Gomesh Karnchanapayap, Faculty of Digital Art, Rangsit University, Pathum Thani, Thailand, Email: Gomesh.email@example.com
Art and technology have been evolving side by side. Humans invent technologies for their art-making quests, from various painting media to modern-day computer hardware and software. New technologies, such as digital painting and digital sculpture, provide artists convenience and flexibility to optimize their creative flow. The objectives of this research were 1) to study and explore Virtual Reality as a creative platform for creating new media artwork, 2) to create and output a new media artwork in a form of physical art through the use of additive manufacturing technology, and 3) to compare and analyze virtual art and its physical counterpart in a commercial art exhibition setting. An analysis of the audiences’ survey data concerning the Virtual Reality art piece and physical artwork in art exhibition setting indicates that 1) Virtual Reality can be used to deliver a satisfying art-viewing experience and 2) most audiences would rather purchase physical art piece instead of Virtual Reality work because of product tangibility.
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